![]() ![]() You may have noticed that previously, transporters would reserve specific amounts of resources before reaching their destination. In addition to the three functions that have just been discussed, we took this opportunity to include our newest improvement with the transport algorithm. You can resume Hospitium functionality-thus further guest waves-at any time. Think of it as an added safety valve to better control your food supply as visitors tend to be quite hungry. When paused, such locations won’t welcome new guests anymore. Update 1.9.5 also includes a new pause function for Hospitiums. ![]() You can expect snoozed events to add between 50-100% more days before they pop up again. Such delays are added on top of their recurrence factor, which have also been slightly reduced. Event SnoozingĮvents now have snooze delays when a player dismisses them. ![]() The low, standard and high rewards are linked to negotiation opportunities with traders in this specific example. Here, tier 0 (floor) is available from the start, whilst the last tier is activated upon achieving a specific Prosperity threshold. For instance, a quest asking you to deliver wood would have a low resource objective early on and scale later-in tune with your Prosperity. Here’s how it works: requirements and rewards associated with events or quests will now increase based on different progression tiers. Scalable quests and eventsĮver wished quest and event rewards would adjust according to your progression? With Update 1.9.5, we’re introducing scaling to Foundation: a new way to keep things engaging from the very beginnings of your village to the realization of a fully-fledged medieval wonder. Without further ado, let’s get down to the details. We are also introducing an important transport algorithm improvement, event snoozing, Hospitium pausing and villager portraits for all available jobs in the game. The main focus of this new version is the inclusion of a new, scalable system for quests and events. ![]() Hello everyone and welcome to Update 1.9.5! ![]()
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